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The Dredge

The Dredge

Difficulty: Intermediate · Patch 10.2.2, data from October 28, 2026.

A manifestation of the dark thoughts of a once-vibrant community, the Dredge is able to teleport between lockers and summon an overwhelming darkness.

Power

Reign of Darkness

Reign of Darkness

Reign of Darkness: 3 teleport tokens to a Remnant or a locker; Nightfall makes him Undetectable.

Full power text

Like a dark thought, The Dredge is difficult to shake. And when night falls, it is nearly impossible.

SPECIAL ABILITY: THE GLOAMING

Press and hold the Power button to activate. Once activated, The Dredge leaves a Remnant behind. Aim at a locker and press the Ability button to Teleport into it or press the Attack button to return to the Remnant. The Remnant is disabled when teleporting to a locker, or when a Survivor touches it. While in a locker, aim at any other locker and press the Ability button to Teleport again. Each Teleport consumes a Power Token. Exiting the locker or returning to your Remnant will activate The Gloaming's cooldown, after which all Power Tokens are recharged.

Survivors can place locks on lockers to slow The Dredge exiting them. The Dredge can break locks by exiting the locked locker or performing a base attack on the lock. Each locker can only be locked once.

SPECIAL ABILITY: NIGHTFALL

The Nightfall Meter builds when a healthy Survivor is injured, a Survivor is hooked, or the Teleport power is used. The Nightfall Meter also fills faster for each Survivor in the injured state. Once the Nightfall Meter is full, Nightfall begins.

During Nightfall, Survivors must navigate in total darkness, The Dredge’s Teleport is faster with a shorter cooldown, and gains Undetectable. Nightfall ends after 60 seconds.

Killer perks

  • DissolutionDissolution
  • Darkness RevealedDarkness Revealed
  • Septic TouchSeptic Touch

Builds

MetaHigh confidence
  • Corrupt InterventionCorrupt Intervention
  • Sloppy ButcherSloppy Butcher
  • Pop Goes the WeaselPop Goes the Weasel
  • Turn Back The ClockTurn Back The Clock

Add-onsField RecorderField RecorderBroken DollBroken Doll

Pop and Turn Back the Clock damage several gens after each hook thanks to teleportation. Corrupt Intervention covers the opening.

MetaHigh confidence
  • Pop Goes the WeaselPop Goes the Weasel
  • Scourge Hook: Pain ResonanceScourge Hook: Pain Resonance
  • EruptionEruption
  • Corrupt InterventionCorrupt Intervention

Add-onsOttomarian WritingOttomarian WritingLavalier MicrophoneLavalier Microphone

No-limits build: four of the most used slowdown perks in the game.

BudgetHigh confidence
  • DeadlockDeadlock
  • Sloppy ButcherSloppy Butcher
  • Darkness RevealedDarkness Revealed
  • Hex: No One Escapes DeathHex: No One Escapes Death

Add-onsHaddie’s CalendarHaddie’s CalendarMalthinker’s SkullMalthinker’s Skull

General perks plus Dredge's Darkness Revealed: opening a locker early reveals nearby survivors.

FunMedium confidence
  • Hex: RuinHex: Ruin
  • Hex: Hive MindHex: Hive Mind
  • Hex: UndyingHex: Undying
  • DominanceDominance

Your hexes keep Survivors busy so keep pressuring them off gens. Hex: Hive Mind tells you which gens need attention (darker aura). Other info perks can replace it.

How to counter

  • Hiding in a locker for over 8 s triggers a warning and fills his Nightfall meter at +6 c/s: avoid hiding there.
  • He cannot teleport within 12 m of a hooked Survivor: rescues next to a hook are safer.
  • Nightfall lasts 60 s and is visible to other Survivors up to 54 m away: tell each other which area it covers.

Add-ons to know

  • Air Freshener
    Air Freshener4 tokens instead of 3.
  • Boat Key
    Boat KeyDaytime teleport +3 m/s, breaks locker locks once gates are powered.
  • Broken Doll
    Broken DollNightfall +20 s (80 s).

Public numbers

  • Kill rate rank: #5

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