MetaDBD
EN

All killers

The Xenomorph

The Xenomorph

Difficulty: Intermediate · Patch 10.2.2, data from October 28, 2026.

A relentless specimen from a distant planet, The Xenomorph is vicious, agile, and cunning.

Power

Hidden Pursuit

Hidden Pursuit

Hidden Pursuit: tunnels (18 m/s, Undetectable); at 35 charges, Crawler Mode; Tail Strike at 4.8 m.

Full power text

Supposedly responding to a distress signal, the Nostromo's crew landed on LV-426. What they found there became one of humanity's greatest horrors.

When The Xenomorph is in a trial, a series of tunnels become available to it. By accessing a Control Station, it can enter these tunnels to quickly move around the map, detect the presence of nearby Survivors, and speed up the cooldown time of its Crawler Mode. Exiting a Control Station momentarily deactivates deployed Turrets and tags nearby Survivors with Killer Instinct.

SPECIAL ABILITY: CRAWLER MODE

The Xenomorph enters Crawler Mode automatically when not on cooldown. In Crawler Mode, The Xenomorph walks on four legs and becomes stealthier, reducing its Terror Radius. While in Crawler Mode, The Xenomorph also has access to a brutal Tail Attack.

SPECIAL MAP FEATURE: CONTROL STATIONS

Seven Control Stations are scattered across the map. Survivors can interact with these stations to get a Remote Flame Turret, while The Xenomorph can enter and exit the tunnels underneath the Control Stations.

SPECIAL ITEM: REMOTE FLAME TURRET

Turrets can be placed in the map to counteract The Xenomorph. When The Xenomorph enters the radius and line of sight of a Turret, the Turret attacks; this attack staggers The Xenomorph and can cause Crawler Mode to end. If a Turret successfully knocks The Xenomorph out of Crawler Mode or fires for too long, it overheats, and must be repaired by a Survivor. The Xenomorph can attack Turrets to destroy them. Carrying a Turret makes you immune to detection while the killer is in the tunnel.

“Its structural perfection is matched only by its hostility.” – Ash, Science Officer

Killer perks

  • Ultimate WeaponUltimate Weapon
  • Rapid BrutalityRapid Brutality
  • Alien InstinctAlien Instinct

Builds

MetaHigh confidence
  • Turn Back The ClockTurn Back The Clock
  • UnrelentingUnrelenting
  • Thrilling TremorsThrilling Tremors
  • Scourge Hook: Pain ResonanceScourge Hook: Pain Resonance

Add-onsHarpoon GunHarpoon GunSelf-Destruct BoltSelf-Destruct Bolt

Unrelenting (buffed in 10.2.0) clears turrets fast, and Thrilling Tremors and Turn Back the Clock damage gens from the tunnels.

MetaHigh confidence
  • BamboozleBamboozle
  • Pop Goes the WeaselPop Goes the Weasel
  • EruptionEruption
  • Nowhere to HideNowhere to Hide

Add-onsHarpoon GunHarpoon GunSelf-Destruct BoltSelf-Destruct Bolt

Most played full build, close to the Bamboozle + Eruption build. Nowhere to Hide was changed in 10.1.0: 24 m range, now measured from the damaged gen (no longer from the Killer).

BudgetHigh confidence
  • DeadlockDeadlock
  • Spies from the ShadowsSpies from the Shadows
  • UnrelentingUnrelenting
  • Hex: No One Escapes DeathHex: No One Escapes Death

Add-onsCereal RationsCereal RationsLambert’s Star MapLambert’s Star Map

General perks. Ultimate Weapon or Alien Instinct (Xenomorph) can replace Spies from the Shadows.

FunMedium confidence
  • DiscordanceDiscordance
  • TinkererTinkerer
  • EruptionEruption
  • Pop Goes the WeaselPop Goes the Weasel

"Gen-Control Build" variant: a different playstyle from the standard build, to vary your matches.

How to counter

  • He detects your footsteps within 16 m from a tunnel, but not if you crouch or stand still.
  • Turrets can be carried (-35% Hindered) and fire at 10 m with line of sight: at 125 charges he is stunned for 1 s.
  • After a missed (2.5 s) or successful (2.7 s) Tail Strike he is slowed: that is your window to get away.

Add-ons to know

  • Kane's Helmet
    Kane's HelmetMangled for 70 s after a Tail Strike.
  • Ovomorph
    OvomorphCrawler Mode charge rate +25% outside tunnels.

All builds · All killers