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The Hag

The Hag

Difficulty: Very hard · Patch 10.2.2, data from October 28, 2026.

A cursed Killer, able to place traps and then Teleport to them when activated, using her Blackened Catalyst.

Power

Blackened Catalyst

Blackened Catalyst

Blackened Catalyst: she sets Phantasm Traps (10) and teleports up to 48 m to a tripped trap.

Full power text

The root of The Hag's power, a blackened finger used as a catalyst for her terrible power. The Hag bends and shapes mud to her will. With simple ritualistic drawings, she creates deceitful duplicates of herself made from mud and decay which she can use for various effects.

Grants the ability to create and maintain 10 Phantasm Traps.Grants the ability to instantly travel to triggered Phantasm Traps when within a 48 meter range.

Killer perks

  • Hex: Devour HopeHex: Devour Hope
  • Hex: RuinHex: Ruin
  • Hex: The Third SealHex: The Third Seal

Builds

MetaMedium confidence
  • Corrupt InterventionCorrupt Intervention
  • Scourge Hook: Pain ResonanceScourge Hook: Pain Resonance
  • Turn Back The ClockTurn Back The Clock
  • Sloppy ButcherSloppy Butcher

Add-onsRusty ShacklesRusty ShacklesMint RagMint Rag

Hag defends a zone with traps: Corrupt + Pain Resonance + Turn Back the Clock buy time while Sloppy Butcher makes heals costly.

BudgetMedium confidence
  • Hex: RuinHex: Ruin
  • Sloppy ButcherSloppy Butcher
  • UnrelentingUnrelenting
  • Hex: No One Escapes DeathHex: No One Escapes Death

Add-onsPowdered EggshellPowdered EggshellBog WaterBog Water

Hex: Ruin (her own perk) plus general perks. Unrelenting got a big 10.2.0 buff (successful-hit cooldown also reduced).

FunMedium confidence
  • Hex: RuinHex: Ruin
  • Hex: Devour HopeHex: Devour Hope
  • Hex: The Third SealHex: The Third Seal
  • Hex: UndyingHex: Undying

Add-onsRusty ShacklesRusty ShacklesDried CicadaDried Cicada

Full-hex build, the most played on the Hag since 10.1.0. It is risky, high risk and high reward.

How to counter

  • A trap has a 2.7 m trigger radius: crouch inside it or interact with a prop in the area to avoid tripping it.
  • A tripped trap lasts 6 s: she can reach you from up to 48 m away, so do not linger in range right after tripping one.
  • You can wipe a trap by crouching over it for 4 s: do it when she is far away.

Add-ons to know

  • Mint Rag
    Mint RagTeleport to any untripped trap anywhere, 10 s cooldown.
  • Rusty Shackles
    Rusty ShacklesHides the trip indication and stops Mud Phantasms from spawning.
  • Bloodied Mud
    Bloodied MudTrigger radius -30%: harder to avoid.

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