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The Huntress

The Huntress

Difficulty: Intermediate · Patch 10.2.2, data from October 28, 2026.

A ranged Killer, able to throw Hunting Hatchets at Survivors to injure them from a distance.

Power

Hunting Hatchets

Hunting Hatchets

Hunting Hatchets: 7 hatchets thrown at up to 40 m/s, reloaded at lockers (3 s).

Full power text

A skill taught by her mother and mastered in the wild. The Huntress can hurl Hatchets with deadly precision.

Start the trial with 7 Hatchets.Charge throw for maximum throwing speed.Refill Hatchets at Lockers.

Killer perks

  • Beast of PreyBeast of Prey
  • Hex: Huntress LullabyHex: Huntress Lullaby
  • Territorial ImperativeTerritorial Imperative

Builds

MetaMedium confidence
  • Turn Back The ClockTurn Back The Clock
  • Corrupt InterventionCorrupt Intervention
  • Scourge Hook: Pain ResonanceScourge Hook: Pain Resonance
  • Dead Man’s SwitchDead Man’s Switch

Add-onsRose RootRose RootFlower BabushkaFlower Babushka

Full slowdown so the Huntress can focus on hatchets. Dead Man's Switch now needs a 2 s interruption since 10.2.0, but blocks for longer.

BudgetMedium confidence
  • Hex: Huntress LullabyHex: Huntress Lullaby
  • Sloppy ButcherSloppy Butcher
  • Bitter MurmurBitter Murmur
  • WhispersWhispers

Add-onsLeather LoopLeather LoopYellowed ClothYellowed Cloth

Her own Huntress Lullaby plus general perks buffed in 10.2.0 (Bitter Murmur, Whispers).

FunMedium confidence
  • GearheadGearhead
  • Lethal PursuerLethal Pursuer
  • Scourge Hook: Floods of RageScourge Hook: Floods of Rage
  • Darkness RevealedDarkness Revealed

Add-onsLeather LoopLeather LoopRose RootRose Root

Aura build, the most played on him since 10.1.0. There is always a target in hatchet range.

How to counter

  • Each throw needs a 0.9 s wind-up and slows her (3.08 m/s): break line of sight before the throw.
  • There is a 2 s cooldown after a throw: that is the moment to cross open ground.
  • She reloads hatchets at lockers (3 s): she must go back to one when she runs low, which pulls her away from the chase.

Add-ons to know

  • Iridescent Head
    Iridescent HeadA hatchet hit puts the Survivor into the Dying State, but she carries only one.
  • Begrimed Head
    Begrimed HeadHaemorrhage and Mangled for 80 s.
  • Weighted Head
    Weighted HeadIncapacitated for 10 s on hit.

Public numbers

  • Pick rate: 5%

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