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The Judgment

The Judgment

Difficulty: Very hard · Patch 10.2.2, data from October 28, 2026.

The Judgment enforces the will of The Creators with Its Divine Light.

Power

Will of the Gods

Will of the Gods (Divine Light): he controls a column (7 to 12 m/s then up to 35 m/s); Heresy and Exile mark you.

Full power text

DIVINE LIGHT

Press the Power button to Charge Will of The Gods and call upon Divine Light, allowing The Judgment to control its trajectory for a moment.

Divine Light passes through all obstacles, at a slightly lower speed.

When The Judgment is ready, they can Cast Divine Light, sending forth, becoming lethal and gaining constant speed, unaffected by obstacles.

The longer Divine Light is controlled, the stronger the Cast action will be, increasing its acceleration, duration, and becoming lethal more quickly.

Anytime a Survivor is caught in a Cast Divine Light’s trajectory, if they are not a Heretic, they gain Heresy and lose a health state.

HERESY

When a Survivor is damaged by Divine Light, they gain Heresy, which makes their repairs less efficient, causing loss of progress on Good Repair Skillcheck.

Heresy will decay over time after Repenting at a Shrine of Judgment, when Liberating Heretics from Exile or when saved from the Exile.

EXILE

When standing over a Survivor affected by Heresy, The Judgment can Exile them or Kill them if they are on their second hook, gaining Zealous.

When Exiled, they gain a Hook State and must dodge Seeds of Punishment, which seek to purify the Exile of their presence. While in Exile, Survivors can use the Searcher’s Pendant to collect Exiled Souls, which grant them bonus protections when saved from the Exile by Survivors who liberate them at a Shrine of Judgment.

ZEALOUS

While Zealous, The Judgment gains the ability to quickly redirect Divine Light after casting it.

Divine Light is also larger and faster.

Killer perks

  • Celestial WitnessCelestial Witness
  • Hex: Under Your ThumbHex: Under Your Thumb
  • Lay WasteLay Waste

Builds

MetaHigh confidence
  • NemesisNemesis
  • Celestial WitnessCelestial Witness
  • Lethal PursuerLethal Pursuer
  • A Nurse's CallingA Nurse's Calling

Add-onsBlindfold of the DevotedBlindfold of the DevotedAurora's TelereceptorAurora's Telereceptor

Most played Judgment build (~70% kills over 259 games). Celestial Witness swaps the Obsession, Nemesis reveals it for easy pillar snipes.

MetaHigh confidence
  • GearheadGearhead
  • A Nurse's CallingA Nurse's Calling
  • Hex: RuinHex: Ruin
  • Hex: UndyingHex: Undying

Add-onsBlindfold of the DevotedBlindfold of the DevotedMagnetized Manacles

Generic build: constant info (Gearhead, Nurse's Calling) plus Ruin protected by Undying.

BudgetHigh confidence
  • DeadlockDeadlock
  • DeerstalkerDeerstalker
  • Bitter MurmurBitter Murmur
  • Hex: No One Escapes DeathHex: No One Escapes Death

Add-onsPrayer KneelerPrayer KneelerMagnetized Manacles

General perks only. Deerstalker and Bitter Murmur were buffed in 10.2.0.

FunMedium confidence
  • NemesisNemesis
  • Celestial WitnessCelestial Witness
  • Lethal PursuerLethal Pursuer
  • Corrupt InterventionCorrupt Intervention

Celestial Witness switches or reveals the Obsession every 30s. Each change, Nemesis makes them Oblivious and reveals them for a long time, making them vulnerable to your pillars. Other perks add slowdown or complement the combo.

How to counter

  • The column has a 0.6 m radius and 16 m height, with a 6 s cooldown: a late change of direction makes it miss.
  • Heresy comes from a hit or taunting (3 gestures within 10 m): avoid taunting him.
  • Exile hazards cost -3 s of hook progress (7 shrines, 30 s to remove Heresy): keep clear.

Add-ons to know

  • Electric Torch
    Electric TorchMaximum controlled Divine Light speed +25%.
  • Chains of the Heretic
    Chains of the HereticWhile Zealous, casts always aim at you.
  • Mirror of the Creators
    Mirror of the CreatorsCasts reflect off the first 2 obstructions.

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