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The Knight

The Knight

Difficulty: Intermediate · Patch 10.2.2, data from October 28, 2026.

The Knight is a strategic Killer, able to send his faithful Guards to hunt for Survivors and damage objects on the battlefield.

Power

Guardia Compagnia

Guardia Compagnia

Guardia Compagnia: he draws a path (up to 38 m) for a guard (Carnifex, Assassin or Jailer) that patrols, hunts or breaks.

Full power text

The Knight alone is a terrifying monster on the battlefield, but with his loyal Guards, he is nearly unstoppable. Together, the Guardia Compagnia fights for their own freedom, killing anyone who gets in their way.

SPECIAL ABILITY: GUARD SUMMON

Tap the Power button to activate Guard Summon mode. Once activated, move around to create a Patrol Path. While in Guard Summon mode, you can aim at a generator in progress, a dropped pallet or a breakable wall and tap the Attack button. This will summon a Guard to damage or special-break the selected object.

You can also tap the Power button or drain the Power Gauge completely to end the Guard Summon mode. This will summon a Guard who will follow and Patrol the created Path. The longer the Patrol Path, the longer the Guard's Hunt Timer will be. There are three Guards that can be summoned one at a time: The Carnifex, who can damage or special-break objects faster; The Assassin, who moves faster during the Hunt; and The Jailer, who patrols and hunts longer, and is better at detection.

GUARD SPECIAL ABILITY: THE HUNT

While a Guard is patrolling, he can spot and detect Survivors. If a Survivor is detected, the Guard will move to their location, leave a Standard on the ground, and start Hunting the Survivor for a set amount of time. The Survivor can escape a Guard by unhooking another Survivor, grabbing the Standard, or surviving until the Hunt timer ends. If the Survivor is successfully attacked by the Guard or The Knight, the Guard will disappear. When a Guard downs a Survivor, The Knight receives a Killer Instinct notification.

Killer perks

  • Nowhere to HideNowhere to Hide
  • Hex: Face the DarknessHex: Face the Darkness
  • HubrisHubris

Builds

MetaHigh confidence
  • Hex: RuinHex: Ruin
  • SurgeSurge
  • Scourge Hook: Pain ResonanceScourge Hook: Pain Resonance
  • SurveillanceSurveillance

Add-onsCall To ArmsCall To ArmsTown Watch’s TorchTown Watch’s Torch

Ruin and Surveillance show regressing gens. Surge and Pain Resonance keep pressure while the guards hunt.

BudgetHigh confidence
  • DeadlockDeadlock
  • Nowhere to HideNowhere to Hide
  • Sloppy ButcherSloppy Butcher
  • Hex: No One Escapes DeathHex: No One Escapes Death

Add-onsCall To ArmsCall To ArmsMap of the RealmMap of the Realm

General perks plus Knight's Nowhere to Hide (changed in 10.1.0: 24 m range, now measured from the kicked gen).

FunMedium confidence
  • Thrilling TremorsThrilling Tremors
  • Machine LearningMachine Learning
  • Help WantedHelp Wanted
  • Pop Goes the WeaselPop Goes the Weasel

Add-onsCall To ArmsCall To ArmsDried HorsemeatDried Horsemeat

Compromised-gen build: Machine Learning and Help Wanted were buffed in 10.2.0 (up to 3 compromised gens).

How to counter

  • A patrol needs a path of at least 10 m; a hunt starts after a base 2.5 s: move as soon as you see a guard set off.
  • The Jailer patrols 24 s and sees 16 m; the Carnifex breaks in 1.8 s: stay out of their sight and area.
  • A guard ordered near a generator regresses it by 5%: a guard coming back may be after a generator, not only you.

Add-ons to know

  • Iridescent Company Banner
    Iridescent Company BannerBlocks windows on the path for 25 s and exit gates for the hunted Survivor.
  • Broken Hilt
    Broken HiltHaemorrhage and Mangled for 70 s after a guard hit.
  • Grim Iron Mask
    Grim Iron MaskBlindness for 75 s if a guard detects you on patrol.

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