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Resilience

Resilience

Survivor perk · Patch 10.2.2 · data from October 28, 2026

Effect

While injured: You bless and cleanse Totems 7/8/9% faster. You heal 7/8/9% faster. You open Exit Gates 7/8/9% faster. You repair 7/8/9% faster. You sabotage Hooks 7/8/9% faster. You unhook Survivors 7/8/9% faster. You unlock chests 7/8/9% faster. You vault 7/8/9% faster.

Usage rate

  • 23.33% of matches (rank 2 among survivor perks).

Builds that use it

Survivor build

MetaHigh confidence
  • LitheLithe
  • Five Moves AheadFive Moves Ahead
  • ResilienceResilience
  • Decisive StrikeDecisive Strike

ItemMedkitMedkit

All four perks are among the six most played right now: Lithe (#1, 24.8%), Resilience (#2), Decisive Strike (#5) and Five Moves Ahead (#6). Five Moves Ahead is paired with Resilience and with Lithe in 31.6% of builds. Since 10.2.0 it only shows pallets but keeps the early start after a pallet drop, and Resilience got its tier I and II buffed (7/8/9%).

Survivor build

MetaHigh confidence
  • Dead HardDead Hard
  • Decisive StrikeDecisive Strike
  • ResilienceResilience
  • Deja VuDeja Vu

ItemMedkitMedkit

Dead Hard (#3, 21%) is mostly run with Resilience (37.6%) and Decisive Strike (35.3%). Since 9.5.0 Dead Hard only works after being unhooked, making it an extra health state after the hook that complements Decisive Strike. Deja Vu (#4, 20.5%) helps cover gens and prevent 3-gen situations.

Survivor build

MetaHigh confidence
  • FinesseFinesse
  • LitheLithe
  • ResilienceResilience
  • Deja VuDeja Vu

ItemToolboxToolbox

Finesse (#7, 10.6%) with Lithe and Resilience is one of the most common Finesse combos: Finesse works while healthy, and Resilience takes over once injured. Windows of Opportunity is swapped for Deja Vu because it was nerfed in 10.2.0 (windows only and a cooldown).

Survivor build

BudgetHigh confidence
  • ResilienceResilience
  • KindredKindred
  • We'll make itWe'll make it
  • Dark SenseDark Sense

ItemMedkitMedkit

Build made only of general perks, with no DLC. All four were buffed or reworked in 10.2.0: Kindred shows the killer's aura at 14/15/16 m, We'll Make It lasts 70/80/90 s, Resilience gives 7/8/9%, and Dark Sense shows pallets, windows, survivors and the killer after each gen. At tier I they are already close to tier III.

Survivor build

MetaHigh confidence
  • Deja VuDeja Vu
  • Prove ThyselfProve Thyself
  • ResilienceResilience
  • AdrenalineAdrenaline

ItemToolboxToolbox

Recommended gen build for 10.2.1: Deja Vu (3 close gens, +6%), Prove Thyself (up to +30% in groups), Resilience (+9% injured), Adrenaline for endgame. The old Hyperfocus + Stake Out combo died in 10.2.0 (Stake Out special checks no longer trigger other perks). Different effects = no diminishing-returns penalty.

Survivor build

BudgetHigh confidence
  • Dark SenseDark Sense
  • KindredKindred
  • Decisive StrikeDecisive Strike
  • ResilienceResilience

ItemMedkitMedkit

Beginner build, general perks only (unlockable on any survivor): BHVR redesigned Dark Sense to teach maps and pallet spawns, Kindred teaches hook reads, Decisive Strike ('Will to Live', general since 9.4.0) protects from tunnelling, Resilience helps everywhere once injured.

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