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The Nurse

The Nurse

Difficulty: Very hard · Patch 10.2.2, data from October 28, 2026.

A warping Killer, able to Blink through obstacles and quickly close gaps with her power, Spencer's Last Breath.

Power

Spencer's Last Breath

Spencer's Last Breath

Spencer's Last Breath: she blinks through walls and obstacles up to 20 m, then can chain a second blink.

Full power text

A powerful and violent last breath snatched from Crotus Prenn Asylum warden Patrick Spencer. Channelling its energy allows The Nurse to pierce and jump through the spirit world in a Blink multiple times in a row. Doing so leaves her in a state of fatigue.

Grants the Blink.Grants 1 additional Chain Blink.Attacks made after a Blink but before the ensuing fatigue are special attacks.After a Blink but before the ensuing fatigue, The Nurse can interrupt and grab Survivors.

Killer perks

  • A Nurse's CallingA Nurse's Calling
  • StridorStridor
  • ThanatophobiaThanatophobia

Builds

MetaHigh confidence
  • Lethal PursuerLethal Pursuer
  • Nowhere to HideNowhere to Hide
  • Scourge Hook: Pain ResonanceScourge Hook: Pain Resonance
  • EruptionEruption

Add-ons"Bad Man's" Last Breath"Bad Man's" Last BreathJenner's Last BreathJenner's Last Breath

Nurse's three most-used perks (Nowhere to Hide, Lethal Pursuer, Pain Resonance) plus Eruption: info feeds her blinks while regression holds gens. Nowhere to Hide was changed in 10.1.0: 24 m range, now measured from the damaged gen (no longer from the Killer).

BudgetMedium confidence
  • A Nurse's CallingA Nurse's Calling
  • Sloppy ButcherSloppy Butcher
  • Bitter MurmurBitter Murmur
  • WhispersWhispers

Add-onsHeavy PantingHeavy PantingFragile WheezeFragile Wheeze

A Nurse's Calling (her own perk, 32 m since 10.1.0) with Sloppy Butcher punishes every heal. The rest are general perks.

FunMedium confidence
  • Lethal PursuerLethal Pursuer
  • Hex: Hive MindHex: Hive Mind
  • Hex: RuinHex: Ruin
  • Hex: UndyingHex: Undying

Lethal guides you at the start and Hive Mind keeps you on the most progressed gens. Cleansing totems is time-consuming and dangerous, but ignoring them can be deadly for Survivors.

How to counter

  • After blinking she is fatigued for 2 s (+0.5 s per chained blink) and cannot be stunned: use that window to gain distance.
  • She has 2 charges, each recharging in 3 s: after missed blinks she is out of charges for a while, so avoid running in a straight line in the open.
  • Her blink goes through walls but its range is limited (20 m max, 12 m when chained): favour long loops over open corridors.

Add-ons to know

  • Campbell's Last Breath
    Campbell's Last BreathAutomatic full-charge blink after a fully charged blink.
  • Jenner's Last Breath
    Jenner's Last BreathShe can blink back to her starting point and regains a charge.
  • Kavanagh's Last Breath
    Kavanagh's Last BreathBlinds Survivors within 8 m for 60 s when she enters fatigue.

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